S*FeaR|Deadly*

Joined : 26 Feb 2008 Posts : 3
| Subject: Hints And Tips Thu Feb 28, 2008 3:38 am | |
| This walkthrough is my own work. Copyright S*FeaR|KraZe ---
Carrying on from my previous walkthrough I am going into more detail about the game, focusing mainly on the weapons and more.
***WEAPONS***
Learning the weapons in the game is very important and will give you a great advantage against your enemy. Below is a run down of all the weapons in the game and tips on using each. A reminder that you should always try adn reload your weapon whenever possible, even if you're short one shell, each one will count.
Knife - You won't use it so much but can be very useful. You can damage guns and objects like chairs without wasting ammo, it's also used by medics if a teammate is also dead so they can teamkill the player and then revive him without firing. The best use of the knife is attacking the enemy from behind, especially if they are crouching or lying down. A few stabs will kill the enemy hopefully before they realise you're behind them. And as the knife is silent you won't warn others of your presence.
Pistols - Not such a powerful weapon but can still be very useful when you run out of ammo on your main weapon. Sometimes like with the knife are used as an alternative to destroying objects or for tking and reviving if you're a medic. However when you reach level 4 for light weapon stats, you will have two pistols. This is more damaging and can be just as good as your main weapon. Covert ops have the option of using silencers which will allow them to attack without making too much noise.
Submachine Guns - This is the main weapon of the game. The magazines hold 30 bullets and you should start off with atleast 2 magazines except the medic who starts with 1 so will need more ammo. Both the allies and axis guns sound very different so listen out for the sound of the guns being fired around you. These are the guns that are dropped when you die and can be picked up by anyone else, on either side.
Hand Grenade - A great weapon if used properly. After arming the grenade it will explode after 4 seconds. You can throw this at the enemy or through a door or window and will cause a small explosion. You can even prime the grenade for several seconds before throwing it. This gives the enemy less time to react. Don't waste your grenades and use them if the enemy are group together or hiding behind walls or corners.
Rifles & Grenade launchers - These are used by the engineer and the grenade launcher can be just as good as a Panzerfaust. Load a grenade and fire it into groups of enemy, through windows and doors and is great for quick kills. Apart from some heavy weapons a grenade launcher is a good weapon against a level 4 medic. Whenever you fire the grenade and the enemy is still alive, carry on firing the rifle and hopefully finish off your enemy. When aiming, always fire above your target so if you're aiming for a window aim the crosshair just above the window.
Sten - Used by the covert ops this weapon is very accurate but has a limited firing burst before the gun over heats. Try to avoid prolonged firing and only use if you're fairly use to headshots which would make this weapon extremely deadly. One of the more quieter weapons of the covert op.
Scope Rifle - Used by the covert op, this weapon is great for snipering from a great distance. It's also good if stuck in close combat but you'll need to get some good shots in. When using the scope, aim the crosshair just below your target. Always try and aim for the head and try to fire as many shots as possible.
FG42 - Used by the covert op, this weapon has low accuracy, but can fire a good burst of ammo which will spray into your enemy and so is great for close combat even against some medics. This weapon can also be used for snipering but now as good as the rifle. Use this weapon if you plan to do both close and long distance shooting.
Panzerfaust - Used by the soldier, this is a very powerful rocket launcher that can kill large numbers of grouped enemy or seriosuly damage level 4 medics. However the firing can be slow and it gives off a 'whining' sound just before it fires which gives the enemy a slight chance to react in time before they're hit. Also reloading time is very slow so use it wisely otherwise you may miss and be killed as a sitting target. Best used at a distance and target at areas where enemies are grouped like doorways etc. Try to avoid killing teammates as well.
Flamethrower - Used by the soldier this can be a very good weapon when used correctly. In close range this can cause many problems for the enemy especially in small areas and doorways. You can fire bursts of flames will linger in the air for a second or two and if anyone steps into the flame will receive a fair bit of damage. It can be extremely damaging if a flamer is to charge at a group of enemies and although will likely die, will seriously damage or kill a few of the enemy. Try and use wisely, avoid flaming your teammates and use to keep the enemy away.
Mortar - Used by the soldier and can cause a lot of damage. Find a good place, in good view of field ops so they can continue to give you ammo, perhaps even close to your spawn. Try and fire into areas where the enemy appear most on the command map. If there is a truck, tank or boat that needs moving, then firing a mortar around it can not only damage the vehicle but also kill anyone trying to fix it. You're pretty much a sitting duck and so it's a good idea to have a field op feeding you ammo as often as possible. Good mortars users can cause a lot of trouble and if there is good defence, it can be difficult to stop them.
MG42 - Used by the soldier this weapon can only be used lying down which does leave you open. In close combat the enemy is likely to jump over you or to one side. The advantage of this weapon is that the magazines can hold a great number of shells and just a small burst can kill an enemy quite easily. Try to keep a distance and far eneough to avoid grenades being thrown at you. Use this in doorways or pathways, try to keep moving as it's likely your position will be reported to all the enemy.
Mine - Used by the engineers, these can be a great way to slow down the enemy. Place them in pathways, doorways, stairways, anywhere that the enemy might run through. Unfortunately players with level 4 battle sense will be able to see the mines but if placed well they can still be deterred from proceeding. If there is any grass then try and plant them near there as they could hide the mines even if the enemy has level 4 battle sense. Grouping mines together can kill someone instantly however if they are all spotted and removed with a grenade then it's a complete waste. Try and spread out your mines and not put them in the most predictable of places.
Dynamite - Used by the engineer the dynamite can be used as a weapon. Place and arm them on vehicles or objectives or even pathways and doorways where the enemy might appear. If you are lucky by the time they go off they may take one or more enemies with it. I've seen this used many times.
Satchel - Used by the covert op, this explosive pack can be used for moer than destroying objectives. Placed in doorways or pathways, a covert op can wait for the enemy to run by and detonate the satchel and hopefully kill the enemy or enemies. If an enemey is using a constructed MG or there are a group of enemy nearby, then just run through and throw the satchel and detonate it straight away. If you're lucky you can kill or seriously damage the enemy and if need be, turn around and attack them.
***COLOUR NAMES***
One thing you will notice while playing ET is that there are many players with coloured names. The default colour for names is white however you can change it in your profile settings or by pressing L to go into the Limbo window and selecting your player name. To change the colour you must type in a code starting with ^ followed by a key this could be 0-9 or a-z and other symbols. So for instance if you typed in ^8killer your name will appear as 'killer' but now in orange and not white. You can use as many colours as you want and even choose a different colour for each letter. So this will give you a chance to look different and have a style of your own. Try to avoid colours like black (^0) because this will not show up that well in game.
***HINTS AND TIPS***
Pick up weapons - Whenever you see a team gun lying on the floor, run over to it and pick it up. You will need to get use to doing this so you will never run out of ammo. Also if you are need ammo packs yuo might want to use an enemy weapon. The advantage to this is if you do a suprise attack the enemy won't realise straight away because your weapon doesnt sound like the enemy weapon. They wouldn't expect the team gone firing behind them is being held by the enemy. Also by doing this once you kill the enemy you can steal their gun too.
Headshots - Practice headshots as much as possible, dont just aim anywhere, aim right for the head, you'll do far more damage that way and you'll kill your enemy even faster.
Killing order - If you're defending an objective and you see a covert op and an engineer running towards you, avoid the covert op and just focus on killing the engineer. With the engineer gone the covert op can't complete the objective. Thus making him useless. However if you're not defending an objective and you see a field op with a medic, try and kill the medic first, because if you kill the field op first, the medic will just revive him and they'll both be back to full health and you'll be dead for nothing.
Piggy in the middle - If you're confronted by 2 or more enemies try and hide behind one of them, hopefully the teammate will try and kill you by shooting through his teammate, which happens a lot. Use them as a shield, if they are both on different sides then that's two lots of magazines being fired at you. With a "piggy in the middle" he's likely to die first and so there's a chance you can atleast kill one of them if not both of them in the confusion. _________________
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